This page provides information about how to prepare a pack of images for Moulinette Cloud
Quick overview
To bring images (or animated assets) on Moulinette Cloud:
- Put all your assets into a folder (and subfolders)
- Zip the folder
Supported media types
Moulinette supports the following media types
- Basic images : JPG, JPEG, PNG, WEBP
- Animated assets : WEBM
Folder structure
Moulinette recommends using a folder structure with identifiable names that users can easily browse. You might want to ask your patrons. Moulinette offers several ways to browse assets
- By pack (all assets mixed together)
- By folder structure (see screenshot below)
- By search (folder names in path are searchable too)
Recommendations
- Don’t use too deep folder structures or the displayed path would wrap on more than 1 line
- Have at least 8 assets per folder or users will have a lot of empty space while browsing
- Avoid special characters like quotes in folder and asset names. Spaces can be used but could cause issues for people using S3 integration in FoundryVTT. Rather use dashes (
-
) to separate words
Moulinette post-processing
Here are the optimization that Moulinette automatically provides for you :
- Images are automatically converted to
webp
format using 60% quality compression - A frame in the middle of an animated asset is extracted and will be used as preview
- A thumbnails (100×100) is created for each image to speed up the browsing experience
Good to know
- If your images are already in
webp
format, Moulinette will keep them “as is” - If you provide a matching image (same name) in
webp
format for your animated assets, Moulinette will take it for as preview - If a filename contains “
_thumb
“, it will be ignored by Moulinette and kept “as is”